Demo Reels




Some E3 examples that I've contributed to for Days Gone.

My Primary focus on these shots were with the player animation, props and the NPC who gets devoured by a Freaker. I also did the cameras and tuned the transitional blends to and from regular gameplay. 

Special thanks to David Pumpa who animated the wolves and Mike Colontonio for animating the overall background Freakers in the crowd / horde sequences.



Run-Time Footage of Pre-alpha Gameplay Systems that I animated for, through hand-key or mo-cap editing processes. I was also involved with editing the blend parameters and animation flow for all branched and layered skeletal animation on the player character.


Pre-Viz work to concept out needed move sets to later shoot with mocap for a 3rd person action game.


Quick-Time Event sequences I animated for the Spider-Man 3 game.


Gameplay System Previz animation proposed for possible Spider-Man moves.


SpiderMan Web Of Shadows examples of In-game moves and combat.


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