Monday, September 7, 2015

Example Previz Reel for comparison of Pre-Alpha game footage.

Prior to the SW1313 E3 video reveal....

This Rough Animation Reel was created in  collaboration with Game Designers and Technical Riggers to concept and establish a base line character rig and move set for the then unannounced 3rd person cover shooter SW:1313. Since these were animated early in preproduction, the character designs for the game were not yet defined so the challenge was to work within expected proportions of a typical biped. These hand keyed moves helped the team explore the sense of attitude, agility and flare during visceral combat moments. As production expanded the team later incorporated motion capture and a dynamic blending systems that enabled the animators to infuse realism to our move sets in a timely manner. The game's creative and engineering leadership was always evaluating and evolving our Animation processes to strike a balance between technical limitations and hand authored dynamism in our human movement. Examples of this culmination of mocap, hand-keyed and procedural blending can be found through out the SW1313 E3 video .

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