About Me
AAA Gameplay Animation
With over 20 years of AAA video game industry experience, I specialize as a Senior and Principal Animator building advanced runtime animation systems for high-profile third-person action-adventure titles. My core expertise centers on the hands-on execution of high-fidelity hand-keyed motion, performance capture implementation, and tight cross-departmental collaboration with engineering to develop responsive, complex gameplay mechanics.
Mentorship & Instruction
Throughout my career, I have thrived most when diving deep into the craft, sharing best practices, and mentoring fellow animators to elevate overall team capabilities. This passion for development extends into academia, where I serve as a university lecturer in digital arts, bringing real-world technical pipelines, tools, and workflows directly into the undergraduate classroom.
Advanced Studio Practice & MFA Studies
To continually evolve my technical and artistic limits, I actively balance my industry experience with advanced Master of Fine Arts (MFA) studies in Animation. This studio practice allows me to experiment with hybrid animation workflows and explore the integration of emerging creative technologies for independent filmmaking and personal projects.
Collaborate
I am always eager to bring technical precision and seasoned craftsmanship to unique intellectual properties. To explore creative opportunities or review my comprehensive professional history, connect with me on LinkedIn or reach out directly via Gmail.
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