Prior to the historic E3 video reveal, this Rough Animation Reel was created in close collaboration with Game Designers and Technical Riggers to concept and establish a baseline character rig and move set for the then-unannounced 3rd person cover shooter, Star Wars: 1313.
Since these sequences were animated early in preproduction, the final character designs for the game were not yet defined. The core challenge was to work entirely within the expected proportions of a typical biped. These hand-keyed moves helped the team explore a distinct sense of attitude, agility, and flare during visceral combat moments.
"The challenge was to find a precise balance between technical engineering limitations and hand-authored dynamism in our human movement."
As production expanded, the team later incorporated motion capture alongside dynamic blending systems. This enabled our animators to infuse high-fidelity realism into our established move sets in a timely manner.
The game's creative and engineering leadership was always evaluating and evolving our animation processes. Prime examples of this culmination of mocap, hand-keyed animation, and procedural blending can be found throughout the celebrated Star Wars: 1313 E3 gameplay showcase.
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